A downloadable game

DiceBall 

DiceBall is a two-player analog game, players will maneuver their six dice of 1-6 points each around an 8×12 field. Players will attempt to enter the first or last row of the middle four squares which is the end zone while trying to prevent the enemy from entering the end zone they are guarding.

Set-Up

Prepare an 8*12 field with 12 rows and 8 columns with a distance of 1 between each row and column.

Each player sits on the short side of the rectangular field and places their six dice in the middle six squares of the row closest.

The center four squares of the nearest row in front of each player are the enemy's end zone

Play

Players can do two Standard actions per round, 

optional actions:

1: Select one die move one step to an adjacent square (including diagonal corners)

2:  Select one die use the point move and this move may carry any dice within that die's point range with it.

Point move

When a player uses Point Move, the player first selects one die and confirms the point count, and treats the position of that die as any point on the dice point count before moving, then player can subsequently move the die to the grid where any dice point is located.

EX: 

Player A choose to use Point Move, he choos the point 4 dice, and treats the position of that die as if it were the dot in the lower right corner of the point 4. Player A can now move the point 4 dice one square to the left, one square to the right, or one square to the upper left.

Player B chooses to use point movement, he selects the point six die and treats the position of that die as if it were the point in the lower right corner of the point six, and because the point six die has dice in the left frame, in the front frame, and in the left front frame, Player B chooses to take those dice with him. Player B can now either move the six-point die forward two frames along with the dice to the left, in front of it, and left in front of it, or move it forward two frames and move it one frame to the left.

Free Action

In addition to the two standard actions, players can do any number of free actions on their turn.

Free Action include:

1: Rotate  one dice(also follow Point Move Law)

Game End

When any player moves any die to the end, the game ends,the player who moves to the end wins.

Rule:

1:Dice can't be stacked on top of dice(Except Dice 1)

2: A player cannot move an opponent's dice (in any form)

3: Dice that are stacked underneath are considered 0 and cannot be moved in any way until the dice above them are moved out. 

Download

Download
DiceBall_Analog Game - Sheet1.pdf 15 kB
Download
DiceBall_Example.pdf 84 kB

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