All I Want
Loud noise warning, Follow the Volume setting guide in Game.
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3-5min Game made by Unity 3D
W/A/S/D - Move the Ball
"ESC" - Quit Game
"Enter" to start if Browser play has the wrong button position
Audio is included in Game, HeadPhone Suggested.
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The game is made for explore the feelings of unfilled and desires, also references influence internet made.
Welcome find your own meaning for this game.
Comments
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This game was so cool! I'm curious how the animation for pulsing circle round the player sphere was done.
I set a float number as circle's x and z, then set this float as random number, so it changes through time.
Thank you for the audio adjustment screen because I would have gone deaf if that was played at the volume I currently was at. Also when the circle started to massively expand it almost felt like a nuke explosion, destroying everything in it's path.
Wow this sent me through a rollercoaster of thoughts and emotions. It was at first just making your own beat, then there were some interesting sounds you could add like gunshots, then the culmination of all the different sounds. Very cool idea and great execution!
I like how you put an audio adjustment screen for players! The music is really adds to the experience of the game. I couldn't help but think about how the balls kind of remind me gumdrops haha
Really good representation of the noise an average house party makes. Jokes aside, I really like the themes of "unfilled" and "desires". Personally I saw the individual spheres as desires. If you chose to interact w/ them, that meant you were trying to fulfill them. The more you try to fulfill, the more you end up desiring, until it all adds up and you're not sure what you really want anymore. On the other hand, simply staying there and refusing to interact with the first sphere on the screen could mean leaving that initial desire unfulfilled forever. Just my initial gamer theory tho
OMG so cool! I love how the beginning is like a sound mixer for making music, and also how there's a narrative with the progression of the sounds that ultimately culminate together. That tinnitus sound being the ending fits so freaking well.
I like the audio-adjustment screen you put at the start of the game. Nice quality of life addition!