Very interesting gameplay here, and I believe although it doesn't have much dialogue. the switch up in scene and colors make for a very interesting story. I believe there are multiple ways of interpreting this given the minimal text, however, I believe that also makes this game very unique and mysterious. I am curious to see what the actual story is behind this, but I do have my own ideas as to what may have occurred.
You did a really cool thing with the interactive elements of the game. For a lot of games in general but especially in Bitsy, the player usually feels the need to find every interactable object in the game so they can observe the entirety of the story. By making most figures disappear whenever the player walks over them, you're subverting the idea of exploration by providing it with a negative outcome. Grouping that with the fact that the player avatar is designed the same as the soldiers that come in the "last" room, you've done an excellent job of communicating a message with the minimal visuals that a designer can get away with when using the Bitsy engine.
I certainly wasn't expecting that. I knew something was up with how people just started to straight up disappear, but when the color palette changed I was like "Oh no.............." Very, very effective point made across without any "significant" dialogue and only 3-5 screens!!
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Very interesting gameplay here, and I believe although it doesn't have much dialogue. the switch up in scene and colors make for a very interesting story. I believe there are multiple ways of interpreting this given the minimal text, however, I believe that also makes this game very unique and mysterious. I am curious to see what the actual story is behind this, but I do have my own ideas as to what may have occurred.
You did a really cool thing with the interactive elements of the game. For a lot of games in general but especially in Bitsy, the player usually feels the need to find every interactable object in the game so they can observe the entirety of the story. By making most figures disappear whenever the player walks over them, you're subverting the idea of exploration by providing it with a negative outcome. Grouping that with the fact that the player avatar is designed the same as the soldiers that come in the "last" room, you've done an excellent job of communicating a message with the minimal visuals that a designer can get away with when using the Bitsy engine.
Damn............ (spoilers below)
I certainly wasn't expecting that. I knew something was up with how people just started to straight up disappear, but when the color palette changed I was like "Oh no.............." Very, very effective point made across without any "significant" dialogue and only 3-5 screens!!