Really great stuff. The religious imagery, the canvas text that appears in front of you as you walk that is timed, the ominous turning off and turning on and appearance of the text - all of it creates a great atmosphere! Awesome experience, really well crafted.
There's a lot of artistic elements going on here that remind me of your project 1, it seems that you have a specific style that you like to go for in your games, which is very cool! The text on the ground you walk across, the text that appears on the screen, and the text on the walls definitely makes this text-based game very intriguing, as you can get meaning from anywhere that you look.
Wow, the fact that this game was entirely 3D is really surprising. It went against the normal of other projects, which is really impressive and surprising.
Super creepy! This was an interesting twist on the project, making it primarily a 3d space.I tried to read everything on the walls and floor but I kept getting lost. The ending was really cool though, the letters falling into frame was so neat.
Really like how we are suspended over the grinders over a period of time and are left to the mercy of what I assume to be our parent. The sound of the saws really adds to the creepiness of the scene. The teleporting is cool as well, disorienting the player, because the parent is so cryptic and everything. Also like how you made the itch page match the theme of your game!
Really cool! It felt as though the walls were closing in around me at the end there! Was there a specific theme you were going for in terms of the story and the text you used?
This game surprised me very much. The scene and the text were very abstract, but people did not consciously want to know the background of the story. Is this text set in a place that will appear when we get there?
The pacing of this game is very nicely done. I wonder if it was done with a mixture of colliders and timers. The ending scene was also very nicely done and visually appealing.
The timing was perfect! I got jumpscared as soon as the box appeared. Definitely super cool to see how everything worked together. I think even just the wording used also just scared me lol.
Oh wow this game was really cool stylistically. I like that you can see the grinders as the text plays to foreshadow what’s coming. Makes the whole thing more ominous. The ending animation with the tiles dropping is really impressive too. Was the animation done in unity or another program?
I like how the text pops up at the right moments which guides the player through the game. I tried to avoid the ending by not jumping in but at some point you have to so you can get to the ending
during my play through I tried to subvert the level by trying to jump off, but I found that the game accounted for those things and brought me right to the ending. I think the intention of the game was to convey the concept of helplessness and the idea of there being no escape.
I also tried jumping off too!!! The idea of no escape really hits you in the gut at the end, where there's nowhere to go but... into the gears. This plus the writing about Hades and the afterlife adds such eeriness despite the "voice" using warm words like "child".
The game is extremely well designed in terms of its lighting control and how it guides user to a direction. It’s really visually appealing and giving player a really interesting psychological effect.
This game is extremely stylish! I love the various references to various beliefs and religions, and the dark atmosphere of the game itself, both in terms of visual appearance and themes. I’d be a bit curious to know more about what is happening in this game; what has caused the situation that lead the player to be here? Your itch page itself is also awesome, great work!
This was so cool! I love the mesh of 3D walkable space with 2D popup text. Something that could be cool to add would be some additional text that occurs if you wait to jump into the spikes for too long (maybe leading to an alternate ending)? I’m intrigued by what the speech of the narrator lets on, and that additional text you get from rebelling could add a lot to the depth of that dynamic.
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Really great stuff. The religious imagery, the canvas text that appears in front of you as you walk that is timed, the ominous turning off and turning on and appearance of the text - all of it creates a great atmosphere! Awesome experience, really well crafted.
There's a lot of artistic elements going on here that remind me of your project 1, it seems that you have a specific style that you like to go for in your games, which is very cool! The text on the ground you walk across, the text that appears on the screen, and the text on the walls definitely makes this text-based game very intriguing, as you can get meaning from anywhere that you look.
Wow, the fact that this game was entirely 3D is really surprising. It went against the normal of other projects, which is really impressive and surprising.
Super creepy! This was an interesting twist on the project, making it primarily a 3d space.I tried to read everything on the walls and floor but I kept getting lost. The ending was really cool though, the letters falling into frame was so neat.
Really like how we are suspended over the grinders over a period of time and are left to the mercy of what I assume to be our parent. The sound of the saws really adds to the creepiness of the scene. The teleporting is cool as well, disorienting the player, because the parent is so cryptic and everything. Also like how you made the itch page match the theme of your game!
Really cool! It felt as though the walls were closing in around me at the end there! Was there a specific theme you were going for in terms of the story and the text you used?
This game surprised me very much. The scene and the text were very abstract, but people did not consciously want to know the background of the story. Is this text set in a place that will appear when we get there?
Yes, the effect is made by trigger, I think professor will mention that for Project 4
The pacing of this game is very nicely done. I wonder if it was done with a mixture of colliders and timers. The ending scene was also very nicely done and visually appealing.
The visuals are stunning! The text progression is super cool, and the timing of the changes to the scenes really makes the game more horrifying.
I got to jump of the edge once at the beginning, but it restarted me to the starting position - love the planning/attention to detail with that!
The timing was perfect! I got jumpscared as soon as the box appeared. Definitely super cool to see how everything worked together. I think even just the wording used also just scared me lol.
Oh wow this game was really cool stylistically. I like that you can see the grinders as the text plays to foreshadow what’s coming. Makes the whole thing more ominous. The ending animation with the tiles dropping is really impressive too. Was the animation done in unity or another program?
The animation of rolling grinder is made by unity animator, it easy to use for a simple effect like moving, scale,and rotate.
I like how the text pops up at the right moments which guides the player through the game. I tried to avoid the ending by not jumping in but at some point you have to so you can get to the ending
during my play through I tried to subvert the level by trying to jump off, but I found that the game accounted for those things and brought me right to the ending. I think the intention of the game was to convey the concept of helplessness and the idea of there being no escape.
I also tried jumping off too!!! The idea of no escape really hits you in the gut at the end, where there's nowhere to go but... into the gears. This plus the writing about Hades and the afterlife adds such eeriness despite the "voice" using warm words like "child".
The game is extremely well designed in terms of its lighting control and how it guides user to a direction. It’s really visually appealing and giving player a really interesting psychological effect.
This game is extremely stylish! I love the various references to various beliefs and religions, and the dark atmosphere of the game itself, both in terms of visual appearance and themes. I’d be a bit curious to know more about what is happening in this game; what has caused the situation that lead the player to be here? Your itch page itself is also awesome, great work!
This was so cool! I love the mesh of 3D walkable space with 2D popup text. Something that could be cool to add would be some additional text that occurs if you wait to jump into the spikes for too long (maybe leading to an alternate ending)? I’m intrigued by what the speech of the narrator lets on, and that additional text you get from rebelling could add a lot to the depth of that dynamic.